
Zhilia Mann
Tide Way Out Productions
63
|
Posted - 2011.10.31 19:16:00 -
[1] - Quote
Omnathious Deninard wrote:Currently the ammount of SP to train from level 1 to level 4 is only 17.7% of the total needed to train a skill, this means that 82.3% is in level 5 which makes for very long training times for one level, it could be possible to readjust the sp requirements for each level so the time is balanced throughout all 5 of the levels, tiered still, but distrubited. On a related note this change would renable the ship and module tiering that skill levels currently attempt to do.
Short answer: this is working exactly as intended.
Long answer: the EVE skill system is built around tradeoffs and diminishing returns (the same is true of meta level prices, really). The last level of a skill represents complete mastery of that skill, and it has only a marginal benefit. You have to make a choice: either train 3.5 skills to level 4 or one skill to level 5 (assuming they are all the same rank). This is a choice between diversifying or specializing, and both are valid options in many cases. It also allows a player to pick up the ability to do lots of things in a relatively short amount of time -- and so is good for new players. The last level of a skill is often not "worth it" for a character who isn't deeply specialized -- so skip it. In fact, skills without ancillary benefit at level 5 (access to a T2 mod or an additional skill) are often seen as very good candidates to leave at 4 or lower.
It's a good system. Players get to choose whether to specialize deeply or diversify their abilities. You can glance at someone's skill set and see something about what they value. And if someone does value specialization, you can bogle at why, for instance, anyone would choose to train Amarr drone spec 5. |

Zhilia Mann
Tide Way Out Productions
67
|
Posted - 2011.11.01 20:34:00 -
[2] - Quote
Omnathious Deninard wrote:Tippia wrote:The massively diminishing returns is one of they most brilliant features of the EVE skill system.
Changing it would only have bad effects. How does this change that it takes longer to train 5 than 4 and so on. the only bad effects would be to players who want an alt right away
The key word there was "massively". It's supposed to be easy to get in to a new, shiny ship. It's also supposed to be hard to fly it really, really well.
I guess I'm still not sure what your objection is to the way things work already. You've said something odd about opponents of your idea buying ISK, but I'm not sure what the logic is of your position in the first place. Could you clarify a bit? |